﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameObjects
{
    [Serializable]
    public class UnitTerrainCost
    {
        public TerrainType TerrainType;
        public MetaData.MovementCost MovementCost;

        public UnitTerrainCost(TerrainType terrainType)//, MetaData.MovementCost movementCost)
        {
            TerrainType = terrainType;
            //MovementCost = movementCost;
        }
    }
}
